Japanese Localization Scope & QA for Indie Games.

Choose the right Japanese localization scope before you translate.

For indie teams preparing a demo, update, or Japanese launch, I review the Steam page, demo flow, screenshots, or Japanese text you already have - then return a prioritized scope recommendation, concrete redlines, and an issue log your team can implement.

Start with a public Steam or game URL. The free fit confirmation identifies the likely paid path; redlines and private-file review begin only after the scope, access method, price, and timing are confirmed in writing.

  • Free public-info fit confirmation
  • Paid checks from $199
  • Demo & existing-Japanese QA
  • Full-game scope by quote

Where to start

Use the Steam page to test interest. Use QA to protect the player experience.

A Japanese Steam page can be a useful demand test when language support is disclosed clearly. For text-heavy games, demos, or existing Japanese, the next step should also reflect the player-facing context.

Who this is for

Small indie teams with something player-facing to review.

Best fit: a team with a demo or existing Japanese, a launch or major update approaching, and no dedicated in-house Japanese QA owner. I use the Steam page, text dependency, demo status, current Japanese, and available interest signals to recommend the paid starting scope.

SignalDemand and timing
ContextPlayer-facing material
QARedlines and issue log
Player expectation

Test interest with clear player expectations.

Localized store copy can support a demand test while the language table and copy stay clear about the current gameplay language.

Review model

Founder-led from scope to handoff.

One accountable reviewer owns the scope recommendation and Japanese QA. Capacity is confirmed before paid work begins.

Pricing

Start small. Scope the real localization path.

Start with a bounded review. Every paid scope confirms the material limit, exact delivery date, and included written follow-up before work begins.

Japan Fit Check

Recommended first scope

from $199

Use whenYou are not sure whether Japanese should start with the store page, demo, strings, or full game.

Includes
  • Steam page review
  • Text-dependency check
  • Language-support expectation note
  • Recommended first scope
  • Up to five concrete QA examples
Starter scopeSteam page plus up to 5 screenshots. Typical delivery: 3 business days, with one written follow-up.
Ask about Fit Check

Demo Readiness QA

from $499

Use whenYou have a demo, Next Fest build, or Early Access slice and want a first-session Japanese QA pass.

Includes
  • Demo-facing UI review
  • Tutorial and first-session notes
  • Before / after redlines
  • Severity-tagged issue log
  • Implementation notes
Starter scopeOne agreed first-session path up to 30 minutes, plus up to 75 supplied strings. Typical delivery: 5 business days, with one written follow-up.
Ask about Demo QA

Localization QA Pass

from $899

Use whenYou already have Japanese text, translated strings, or machine-translated copy that needs native QA.

Includes
  • String / copy review
  • Tone and terminology notes
  • Suggested Japanese rewrites
  • Issue log
  • Implementation-ready comments

Larger release-gate reviews are scoped from $1,200.

Starter scopeUp to 150 unique Japanese strings or about 1,500 source words in one coherent set. Typical delivery: 7 business days, with one written follow-up.
Ask about Localization QA

Full Game Localization Scope Review

Custom quote

Use whenYou are considering full Japanese localization and need a quote-ready scope before translation begins.

Scope review includes
  • Word count review
  • String category breakdown
  • UI constraints
  • LQA needs and phase split
  • Quote-ready notes
Custom scopeQuoted after a material manifest. Translation capacity, phased delivery, collaborator support, or referral is confirmed separately.
Ask about full-game scope

Optional add-ons

Available after scope review.

Use these for focused follow-up needs after the first Japanese localization scope is clear.

UI String Fit Check

Shorter, clearer Japanese strings your UI can actually hold.

Machine Translation Rescue

Clean up machine-translated Japanese before it reaches players.

Patch Notes & Update Copy QA

Keep Japanese update copy clear, accurate, and easy to trust.

Glossary & Style Guide Starter

Create the rules before the translation grows.

Fix Check

Confirm whether implemented fixes match the Japanese QA notes.

Monthly Japanese QA

from $750/month

Available after a completed review. Monthly limits, response targets, rollover, and overage are confirmed in writing.

Steam Page Japanese Check is handled inside Fit Check or Demo Readiness when it fits the scope. A Japanese store page can test demand while current in-game language support remains explicit.

Not sure which path fits?

Start with a public Steam or game URL. I will identify the likely paid path and any material questions before you send private files.

The free fit confirmation does not include redlines or private-file review. Paid work starts after the scope, price, access method, payment condition, and timing are confirmed in writing.

Request a scope check

Deliverables

Clear notes your team can implement.

Depending on the confirmed scope, you receive a recommendation, QA issue log, redline examples, and implementation notes your team can use in writing.

Scope recommendation

Where Japanese should start

  • Steam page, demo, strings, or full game
  • Player expectation note
  • Suggested next step
QA issue log

Risks and fixes in one place

  • Location and severity
  • Suggested fix
  • Implementation note
Redline examples

Before / after Japanese fixes

  • Original issue
  • Suggested Japanese
  • Why the change matters
Implementation handoff

Ready for your team

  • Async notes
  • Developer-friendly comments
  • Your team keeps control

Samples

See the judgment, the rewrite, and the reason.

These examples show how scope decisions and Japanese-language fixes are documented for implementation.

Fictional examples only. These show deliverable format, not client results.

Demand test

A Japanese store page can test interest.

Input

Story-heavy RPG. English-only gameplay. The team wants to measure Japanese interest before full localization.

Scope note

Localize the store page as a demand test, keep current gameplay language support explicit, and use regional interest signals to decide whether the demo or full game should follow.

Why: the team can test demand without implying that Japanese gameplay is already available.
Demo readiness

A demo can reveal the right first scope.

Input

Playable demo with tutorial prompts, menu labels, and item names.

QA direction

Review tutorial clarity, UI length, and first-session terminology before deciding whether to expand into full localization.

Why: a small demo pass can be more useful than translating the store page alone.
UI redline

A literal string becomes player-ready.

English source

You can't do that now.

Draft Japanese

あなたは今それをすることができません。

Suggested Japanese

今は実行できません。

Why: the rewrite removes an unnecessary subject, sounds neutral, and fits a constrained UI more naturally.

Process

From scope check to written handoff.

Start with public information. Private builds, keys, and source files are accepted only after the paid scope and access method are confirmed.

1

Start with a public URL

A Steam or game URL is enough for the initial fit confirmation.

2

Freeze the paid scope

Material list, version, limits, price, payment condition, and delivery date are confirmed in writing.

3

Receive a clear handoff

Priority, expectation notes, redlines, issue rows, severity notes, or rewrite suggestions.

4

Review the handoff

One written follow-up is included during the agreed acceptance window; new material is scoped separately.

Delivery Clarity

Clear answers before work begins.

The scope, deliverable, price, and timing are confirmed in writing before paid work begins, so your team knows what happens next.

Should I localize only my Steam page if the game itself is not in Japanese?

Sometimes, but it depends on the game. For text-heavy games, a Japanese Steam page without Japanese gameplay can create a mismatch between the store page and player experience. I help decide whether Japanese should start with the Steam page, demo, in-game strings, or full localization scope.

What should I send first?

Start with a public Steam or game URL and your target date. If deeper QA is a fit, the exact screenshots, strings, file set, or demo access method will be confirmed before private material is shared.

What is free, and what is paid?

The initial fit confirmation uses public information and identifies the likely paid path. It does not include redlines, private-file review, or a localization plan. Those begin only after a paid scope is confirmed in writing.

Do you translate full games?

The public offer is a Full Game Localization Scope Review. Any translation production is confirmed separately after reviewing word count, file format, context, UI constraints, terminology, LQA needs, timeline, and available capacity. Larger projects may require phased delivery, collaborators, or referral.

What if I already used machine translation?

That is a common starting point. I can review existing Japanese for tone, terminology, UI length, context mismatch, and player-facing clarity before it reaches more users.

How does implementation handoff work?

You receive written redlines, issue logs, suggested Japanese, and implementation notes. Your team keeps implementation control while the language decisions stay clear enough to apply.

How does async support work?

Follow-up happens in writing through email, Google Docs, Google Sheets, Notion, GitHub Issues, Slack, or Discord text. This keeps every Japanese-language decision visible and easy to review.

How is a paid scope confirmed?

A scope request starts with a short written fit confirmation. Before paid work begins, I confirm the material set, deliverable, starting price or quote, and timing in writing. Larger or time-sensitive work may need a separate quote.

When does the turnaround begin?

The delivery window begins after the written scope, complete in-scope materials, payment condition, and access method are all confirmed. A new build, changed source file, or added material may require a revised delivery date or separate scope.

How are private builds and files handled?

Please start with public information only. Before private material is shared, the project-specific access method, confidentiality needs, file list, and deletion timing are confirmed in writing. Keys and credentials are never recorded in the public repository or project trackers.

What outcomes does the review focus on?

The review focuses on Japanese-language clarity, localization scope, QA concerns, and implementation readiness. Business outcomes such as sales, reviews, wishlists, and rankings remain outside the scope.

Not sure what to localize first?

Start with a public Steam or game URL. I will confirm whether the next paid step should be a Japan Fit Check, Demo Readiness QA, Localization QA Pass, or Full Game Localization Scope Review.

launchqajapan@gmail.com
Request a scope check